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I understand. The things I envision I would be trying to do would require 3D geometry and the cutting tools necessary for it. I'm more than capable of the machining, I'm less capable of the modeling. Meaning, I could likely carve it from wax faster than I could 3D model it, those operations being essentially analogous in either process. With a wax pattern, I can see everything proportionally as I carve the wax, one of my biggest shortfalls with modelling/machining is poor proportioning, sometimes what looks right on the screen is way, way off in reality.
Stacy E. Apelt - Bladesmith
I understand your point as well. I anticipate a lot of hand finishing. I guess the reason the idea appealed to me was as I said before, I can carve wax, make a mistake, put wax back, where if I were carving a floral vine on a guard already fit, and make a mistake, I'm either going to have to hide it or start over. The hope being, it's easier to clean up a casting with riffle files/stones/scrapers/whatever without wiping a detail out completely than to carve it from scratch. But maybe I'm wrong and carving something from stock is easier than I'm thinking it will be, or cleaning up a casting is more work than I anticipated.
The biggest advantage I was hoping to realize, casting rather than forging or machining, was to have a wax pattern in my hand that I could manipulate easily, slide on to a blade, gauge proportion, etc, and even if the result was a very rough casting, I would have features guiding any further surface alterations.
Maybe I'm completely off base with some of those assumptions.
At the very least, I want to build a small foundry if only to pour ingots of schibuichi and other alloys. That doesn't seem like a very drastic investment in either time or materials, even if I purchase a crucible rather than make one.